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Three Space Lab

VR/AR Software Engineer (Systems & Design)

Reposted 23 Days Ago
In-Office or Remote
Hiring Remotely in Cambridge, MA
Junior
In-Office or Remote
Hiring Remotely in Cambridge, MA
Junior
Join as a VR/AR Software Engineer to develop multi-user educational software, enhance existing codebases, and collaborate with a development team.
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Company Description

About the Company: Three Space Lab is an early-stage MIT Media Lab spin-off company working on VR and AR software solutions for education, training, and workplace learning, with a focus on uses of interactive simulation. Some previous projects have focused on electricity and magnetism, crystalline structures, 3D scanning, and tools for visual design of brands. We are a team of designers and engineers focused on building world-class collaborative spatial computing systems. Our work builds on years of experience in multi-user virtual reality and scientific visualization.

About the Team: We are math and physics geeks with an artsy side (dance, drawing, music), and we welcome people of any gender, race, ethnicity, color, ability, class, religion, culture, or nationality. We believe that working with people who have diverse perspectives, experiences, and backgrounds enhances our ideas, enriches our lives as individuals and as a team, and is invaluable for understanding how we can best have a positive impact.

We are committed to diversity on our team and we encourage people from all backgrounds, cultures, underrepresented groups, and marginalized gender and sexual identities to apply!

Job Description

About You:  We are seeking a VR/AR Software Engineer at the junior or senior level to join the team. In this role, you will get in on the ground floor as we build infrastructure and create content that supports multi-user, collaborative, and simulation-based learning. Learn from our tools, DevOps and design practices, and help define and develop them further. Your responsibilities may include:

  • Understanding, extending, and improving complex existing codebases in C#, and implementing software modules from scratch.

  • Developing software throughout the stack, including real-time interactions, internal tools, backend web services, and frontend applications.

  • Designing and implementing visual and spatial interactions using C#, Unity, modeling/animation tools, shader programming, etc.

  • Developing learning-oriented experiences and narratives.

  • Conducting pilot deployments and gathering user feedback.

  • Interacting with clients to understand their needs and prioritize features.

  • Collaborating with and supervising (in senior role) a small team of developers.

Qualifications

Top Priority Attributes: 

  • Strong background in computer science.

  • Experience with software engineering practices oriented towards teamwork and robust, maintainable software.

  • Background in pure mathematics and/or physics a plus

  • Basic experience with visual and interaction design.

  • Interest in (human) learning and education.

  • Curiosity and ambition.

  • Desire to make the world a better place.

High Priority Skills:

  • Unity (highly programmatic usage).

  • C#

  • Designing user experiences and interpreting user feedback.

  • Visual shaders and compute shaders (GPGPU).

  • Cloud engineering (e.g. networking and container orchestration).

  • Product management.

  • Data visualization and simulation of physical systems.


Other Relevant Skills:

  • C++

  • Modeling and animation.

  • Android/iOS VR/AR.

  • Interactive uses of deep learning.

  • Design of experiences for (human) learning.

  • Human-centered design.

  • Graphic design.

  • Sound design.

Additional Information

All your information will be kept confidential according to EEO guidelines.

Top Skills

Android
C#
C++
Cloud Engineering
Compute Shaders
iOS
Unity
Visual Shaders

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