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Take-Two Interactive Software

Senior Project Manager

Reposted 13 Days Ago
Remote or Hybrid
Hiring Remotely in Massachusetts
Senior level
Remote or Hybrid
Hiring Remotely in Massachusetts
Senior level
The Senior Project Manager will lead project execution across various teams, maintain project roadmaps, and track deliverable progress while ensuring smooth communication and workflow improvements.
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Who We Are:

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

The Challenge:

Ghost Story Games is seeking a talented Senior Project Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.

We’re a small, agile studio handling the entire development and publishing lifecycle of our games. As a Senior Project Manager, you’ll play a vital role in driving project execution across disciplines, helping ensure teams stay focused, milestones are met, and communication flows seamlessly. You’ll work with leadership and developers alike to keep the project organized, flexible, and moving forward — from prototype through release and beyond.

What You’ll Take On:
  • Lead and coordinate planning and delivery efforts across design, engineering, art, audio, QA, and publishing teams.
  • Collaborate with team leads and studio leadership to build and maintain project roadmaps, feature schedules, and milestone plans.
  • Track progress on key deliverables, anticipate bottlenecks, surface risks, and drive proactive solutions.
  • Run daily standups, sprint planning sessions, milestone reviews, and retrospectives to maintain accountability and clarity.
  • Manage build schedules and release readiness — including certification timelines, QA coordination, and launch preparedness.
  • Serve as a point of contact between cross-functional teams, ensuring goals and expectations are clearly aligned across departments.
  • Support the studio's development culture by continuously improving workflows, documentation, tooling, and communication processes.
  • Assist with vendor and partner coordination, including platform holders, localization teams, and other external contributors.
What You Bring:
  • 4+ years of experience as a Project Manager, Producer, or Program Manager in the game industry or a closely related field.
  • Mastery experience with Jira.
  • Familiarity with Unreal Engine (4 or 5) and version control systems (e.g., Perforce, Git).
  • A strong understanding of game development workflows, pipelines, and production challenges.
  • Experience managing complex projects with multiple teams and overlapping dependencies.
  • A proactive, adaptable mindset with strong follow-through and problem-solving instincts.
  • Excellent verbal and written communication skills, with a focus on clarity and alignment.
  • Ability to thrive in a small, fast-moving, hands-on team environment.
  • A passion for games and an interest in participating across the full game development lifecycle.
Great to Have:
  • Experience with live game operations, release pipelines, or patch scheduling.
  • Familiarity with console and platform certification (Xbox, PlayStation, Steam, etc.).
  • Exposure to publishing or marketing workflows, including community management and storefront coordination.
  • Interest in improving team efficiency through tooling, automation, or workflow optimization.

When Applying For This Position:

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

The pay range for this position in Massachusetts at the start of employment is expected to be between $120,000 and $150,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
 
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses

Top Skills

Git
JIRA
Perforce
Unreal Engine 4
Unreal Engine 5

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