teamLFG

United States
47 Total Employees
Year Founded: 2025

Jobs at teamLFG

Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.

Recently posted jobs

2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production backend orchestration services for containerized game servers. Collaborate with cross-disciplinary teams on interfaces to matchmaking and developer experience, write technical documentation, participate in on-call incident response, and scale systems for global deployment.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and shape the visual direction of an unannounced game from pre-production through live service. Collaborate with creative leads, guide and mentor art teams, scope milestones, manage external art contractors, and ensure consistent, high-quality stylized real-time visuals that support gameplay and community engagement.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead UX/UI strategy and execution for an unannounced live-service game. Define roadmaps, deliver wireframes, flows, prototypes and design systems, collaborate with cross-disciplinary teams, hire and manage UX/UI staff, and ensure player-centered experiences across multiplayer platforms.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and mentor a 3D character art team from pre-production through live service, define style guides and scalable workflows, coordinate cross-discipline collaboration, ensure art quality and gameplay clarity, and manage outsourced character customization pipelines in Unreal.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production-quality gameplay systems, workflows, and designer/artist-facing tools in C++ on Unreal Engine 5. Provide technical guidance to teammates to integrate with simulation and networking, and collaborate daily with content creators and the engine team to enable efficient content creation.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design and implement avatar movement, sandbox systems, customization and progression, and 3C (Character, Camera, Controls). Prototype and iterate with cross-disciplinary teams, integrate audio/animation/effects, create NPCs, and own social/cooperative gameplay systems to foster player expression and community.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and scale an engineering organization to deliver a live-service AAA game using Unreal Engine. Define technology strategy, recruit and manage 30+ engineers (internal and co-dev), oversee senior engineering leads, coordinate releases with production, mitigate technical risks, and communicate with executives and cross-discipline stakeholders to align on product and technical goals.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Senior graphics engineer responsible for building and maintaining production-quality C++ gameplay systems in Unreal Engine 5, evolving rendering systems (lighting, materials, particles, post-process, shadows), collaborating with artists to implement stylized rendering and shaders, optimizing CPU/GPU/memory performance, and diagnosing/fixing graphics and pipeline issues.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead the Technical Art discipline: design and deliver character rigs, pipelines, and tools; manage and mentor tech artists; optimize performance across PC and consoles; build workflows, documentation, and cross-team collaboration to support production and prototyping.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and manage engineers to design, build, and maintain production backend game services (sessions, matchmaking, progression). Diagnose incidents, participate in on-call, collaborate with cross-discipline teams, and produce clear technical documentation.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, architect, and implement production-quality player progression and investment systems in C++ on Unreal Engine 5. Build workflows, tools, and networked systems for long-term player engagement, provide technical guidance, and collaborate with cross-disciplinary teams from pre-production to live operations.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Improve and maintain automated build systems for a game team. Develop build software (Unreal Engine 5, primarily C#), monitor CI/CD health, provision on‑prem and cloud build resources, troubleshoot build failures, enable internal workflows, and collaborate with release and test teams to publish builds and test results.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Hands-on principal designer owning progression and economy systems for a live-service multiplayer action game. Design onboarding, rewards, achievements, seasonal content, and ethical motivational loops; collaborate with product, combat, social, and UX leads to iterate based on KPIs and community feedback.
2 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production backend game services (sessions, matchmaking, progression). Collaborate cross-discipline, write clear technical docs, diagnose failures with logging/metrics, and participate in post-launch on-call rotations.