Mob Entertainment

HQ
Saint Louis
147 Total Employees
Year Founded: 2015

Jobs at Mob Entertainment

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2 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Perform test case execution, regression, smoke, and exploratory testing for PC/console projects; report clear reproducible bugs; maintain test plans; collaborate with developers, designers, and QA leads to resolve issues and improve gameplay quality.
4 Days AgoSaved
Remote
USA
Digital Media • News + Entertainment
The Game Product Manager oversees the lifecycle of games at Mob Entertainment, ensuring alignment between teams and defining product vision and success criteria from concept to post-launch.
5 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Contract Gameplay Systems Engineer responsible for designing, implementing, optimizing, and stabilizing data-driven gameplay AI systems in Unreal Engine. Collaborate with designers, animators, and QA to build enemy behaviors, navigation, perception, and decision logic; profile and optimize performance; document systems; write clean C++/Blueprint code; participate in reviews and sprints to move systems from MVP to production quality.
5 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead and mentor a team of 2D artists across concept through final polish for Poppy Playtime and other projects. Establish visual styles and guidelines, contribute to concept planning, produce and iterate environment/character/asset designs, collaborate with cross-functional teams, and ensure quality and delivery against creative briefs.
9 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Operate as the GM of Games' right hand: run division operating rhythm, manage GM calendar and meetings, aggregate cross-functional status and risks, track decisions and actions, produce executive briefing materials, and lead division-wide operating projects and process improvements.
Digital Media • News + Entertainment
Implement and iterate in-engine static and animated UIs in Unreal using Blueprint scripting. Collaborate with designers and engineers to ensure readable, accessible, optimized, and consistent interfaces across platforms, document Blueprint architecture best practices, and deliver under production constraints.
10 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead cross-functional engineering, QA, and production teams to deliver narrative-driven games on schedule and budget. Define project plans, manage budgets, mitigate risks, oversee quality and certification processes, coordinate launches and post-launch support, and translate creative vision into actionable technical development plans.
11 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead and define the game's visual direction, mentor and manage a small multidisciplinary art team, produce hands-on concept and production art, collaborate with design/engineering/production to meet technical and schedule constraints, and ensure high visual quality and consistency across environments, characters, lighting, and atmosphere.
16 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead the game's design vision through pre-production: define gameplay systems, prototype in Unreal/Blueprints, lead a small design team, run playtests, iterate mechanics, collaborate cross-functionally, and scope features for production while mentoring designers.
16 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead the level design vision for a horror game franchise: create blockouts, prototypes, and production levels in Unreal Engine, mentor a small team, define workflows, collaborate cross-functionally, implement Blueprints, and iterate on pacing, tension, and environmental storytelling to deliver memorable horror experiences.
16 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead narrative design for rapid-prototype game concepts: refine backlogged concepts, define plot/theme/tone/characters, storyboard story beats, advise co-dev teams, and organize voice recording to support episodic storytelling potential.
20 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead character creation for rapid prototypes: evaluate concepts, own modeling, surfacing, rigging and effects, and collaborate to set up behavior Blueprints/trees and scripted cinematics.
20 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead gameplay mechanics design for a rapid-prototyping Skunk Works team. Define, build, implement, and refine Unreal Engine 5 blueprint prototypes, ensure build stability and 3Cs (character, controls, camera) feel, assess feature requirements, collaborate with artists and engineers, and measure feature success against goals.
22 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead the multiplayer game's creative vision and live-service strategy from Early Access through ongoing operation. Own progression, pacing, co-op balance, post-launch roadmap, live-ops cadence, and cross-discipline execution while converting player feedback into a prioritized backlog and guiding design documentation and stakeholder communication.